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drdeath2k3 Semi-frequent Poster
Joined: 16 Nov 2003 Posts: 36 Location: BC Canada
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Posted: Wed Feb 18, 2004 12:28 am Post subject: Walls/Gates |
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What's the story on the walls?
I think we need to make them destructible... even if the cyclops was made the only unit able to destroy them
Also the ability to BUILD walls would be cool too...
throw in the auto-opening gates and it'd be awesome
just ideas though _________________
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DBZ-GOKU- Mega-Poster
Joined: 15 Aug 2003 Posts: 493 Location: Utah
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Posted: Sun Feb 22, 2004 10:20 am Post subject: |
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And good ideas, I have suggested that before. I don't think it will be going into this version though. _________________ Sprint HTC EVO 4G LTE
Retired: HTC EVO 3D, HTC EVO 4G, Samsung Instinct, Tapwave Zodiac 2, PalmOne Tungsten|T, Palm m505 |
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mitch WI Forum Novice
Joined: 21 Feb 2004 Posts: 8
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Posted: Sun Feb 22, 2004 3:42 pm Post subject: |
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That sucks... I think that almost above ALL enhancement requests walls are the most important (even above multiplayer, since itd be a great asset FOR multiplayer).
Id like to see the ability to create walls.... |
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drdeath2k3 Semi-frequent Poster
Joined: 16 Nov 2003 Posts: 36 Location: BC Canada
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Posted: Sun Feb 22, 2004 7:46 pm Post subject: |
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It just seems like having something to slow down the enemies would be somewhat useful (especially as was said.. in multiplayer) As it stands now... if you HAVE walls... all you need to do is build a few towers.. and a few powerplants to keep them firing.. keep repairing them where needed.. and not much will breach your base.... _________________
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