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chiron Developing Poster
Joined: 13 Jan 2004 Posts: 20 Location: Sweden
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Posted: Wed Feb 04, 2004 1:56 pm Post subject: |
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Don't feel stupid !
We are here to help eachother aren't we...
Glad I could help someone else, for a change _________________ Palm|T3 + 128 Mb SD + ZLauncher 4.10 |
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Girt Established Forum User
Joined: 15 Aug 2003 Posts: 96 Location: Co. Springs
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Posted: Thu Feb 05, 2004 3:38 pm Post subject: |
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Going up a few posts --
You can also have more than one copy of M open at a time.
This could definitely make a mess...
- Girt
Win98SE, Dell Inspiron 5000e notebook: 650Mhz, 256 RAM
Win98SE with NO updates except .NET _________________ Unit: Palm Tungsten T|X |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Tue Feb 17, 2004 12:29 am Post subject: |
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- The cuaa bug is fixed for the next release.
- Multiple unit group windows bug is fixed
- t3guy, I don't know what your bug is, although I would like to. I would like to see a scenario where after adding and removing units your level becomes unstable as a result. _________________ Warfare Incorporated Development Team |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Feb 18, 2004 11:03 am Post subject: |
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The cuaa bug is fixed in the next release. SoLan, you've mentioned after adding and deleting items the level becomes unusable / unstable. The cuaa fix might resolve this problem too however if not I'd like to track that down. Could you try to reproduce that on this next build? _________________ Warfare Incorporated Development Team |
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SoLan Very Active User
Joined: 13 Jan 2004 Posts: 183
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Posted: Wed Feb 18, 2004 11:24 am Post subject: |
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scottlu wrote: | SoLan, you've mentioned after adding and deleting items the level becomes unusable / unstable. The cuaa fix might resolve this problem too however if not I'd like to track that down. Could you try to reproduce that on this next build? |
The problem I was having came after adding and deleting lots of items. While I was tinkering with a map, trying things first this way, then that, I would end up with an .ld that did not export and would sometimes crash the editor. I think sometimes the number of out of bounds and blocked area error messages would simply get too much for the editor.
After a while I learned to make just a few changes at the time, saving, exporting and testing often. I haven't seen the problem lately, allthough I still make a fresh map when I have finished the plan for the level.
I will try to reproduce this in the next build. Maybe I can find one of the .ld's that had this problem and test with that. _________________ --SoLan
Palm Tungsten|T3 |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Feb 18, 2004 11:46 am Post subject: |
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If you can find or create one of these problem .lds, send it my way, I can debug it and reach conclusion that way. _________________ Warfare Incorporated Development Team |
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SoLan Very Active User
Joined: 13 Jan 2004 Posts: 183
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Posted: Wed Feb 18, 2004 1:50 pm Post subject: |
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scottlu wrote: | If you can find or create one of these problem .lds, send it my way, I can debug it and reach conclusion that way. |
I didn't have a backup of the .ld causing the crash, but I have managed to recreate the error. This time, however, I worked my way there step by step, and I was able to isolate the cause of the error. Placing a wall segment out of bounds (outside the green border), results in a System.IndexOutOfRangeException error message. I do not get the usual output error list.
This is the same error message I got with the level that I was having trouble with, and I guess the wall thing might have caused it. I am pretty sure this does not have anything to do with the cuaa bug, as I had not yet used any "create unit" trigger actions at the time. _________________ --SoLan
Palm Tungsten|T3 |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Feb 18, 2004 2:22 pm Post subject: |
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Thanks! Fixed for next release. _________________ Warfare Incorporated Development Team |
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