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crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
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Posted: Tue Feb 03, 2004 7:00 pm Post subject: Unit Groups Window |
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Some of this is posted in "untitled error" thread, but I thought it might be better to consolidate with a new issue:
When using the Unit Groups Window:
Issue 1:
If you choose to modify an existing Action, the Modify Action Window appears, but the Action shows the default underlined values. If you click on one of those, the correct values then appear.
Issue 2:
Created several Unit Groups in my level, and when I exported the level, a group called "cauu#" is created (the # being a number that increments each time I export.) If I delete the group, the # resets the next time it is created. Multiple exports result in multiple creations of this group.
Further research shows that this "cauu#" group may be created as a result of a trigger action, where a building is spawned in an area if certain conditions are met. I've noticed that only mobile units are on the list for groups, but you can Spawn anything as an action to a trigger.
A possible "fix" to multiple creations of the cauu group:
A. Use the Spawn Action in the desired trigger to create units that aren't supported by the Unit Group window.
B. Export the level.
C. Open the Unit Group window and note the name given to the group.
D. Change the action in the trigger from Spawn to Create Unit Group, using the name noted in step C.
Subsequent exports won't create new groups as before.
(Sure would be nice to have the ability to NAME our own groups.....)
Issue 3:
More that one Unit Group window can be opened at a time. I created a group3 on one, and then clicked over to a second open window. Clicking on "new" created another group3 (two group3 in the list appeared) that was different from the first. This could cause a few problems, I'm thinking, during compile. _________________ Why negotiate when you can just blow things up?
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crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
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Posted: Tue Feb 03, 2004 11:31 pm Post subject: |
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Regarding renaming the unit groups:
I finally did it, but not intentionally. I mena, I can highlight the name, right-click, left-click, move the cursor arround over it, roll the scroll, and nothing happens. Typing on the keyboard has no effect. But sometimes, for whatever reason, it will suddenly become editable !@#$%
(I need help.....) _________________ Why negotiate when you can just blow things up?
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crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
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Posted: Wed Feb 04, 2004 10:18 am Post subject: |
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Thanks to chiron, I can now do this easily. For those that may be experiencing the same frustration (and it may be just me ), but the trick is to click on the name, wait a few beats (so it isn't seen as a double click) and click again.
(Why is it the simple that eludes me?) _________________ Why negotiate when you can just blow things up?
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Feb 04, 2004 8:15 pm Post subject: |
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Thanks for the repro scenario to the "cauu" group problem, I'll be looking into it before next release. _________________ Warfare Incorporated Development Team |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Mon Feb 16, 2004 6:08 pm Post subject: |
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crakerz, these 3 problems are fixed for the next release. Thanks for the bug report. _________________ Warfare Incorporated Development Team |
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