View previous topic :: View next topic |
Author |
Message |
LiamOwns Semi-frequent Poster
Joined: 02 Apr 2010 Posts: 49 Location: United Kingdom
|
Posted: Thu Jul 29, 2010 7:52 am Post subject: Can anyone help me |
|
|
I really want to start making maps for WI but I can't, I've read the guide and it isn't much help, if someone who is skilled at making maps and could give me some hints and tips and a rundown on the basics it would be much appricated...
Liam |
|
Back to top |
|
|
N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
|
Posted: Thu Jul 29, 2010 2:22 pm Post subject: Starting to make a map |
|
|
Liam, when you first start making a map, it is really up to you what you want to do with it. The first step is just deciding if you want to make a single player or multiplayer, and if multiplayer, what type. For a first map, I would suggest creating a simple 1v1, 2v2, or Free For All map style. Then, think it about the map layout; maybe even draw it out on paper if that helps. After that, place the tiles down, followed by the galaxite(if it is a galaxite map), and the units(Structures and units). Finally, do the triggers (Don't forget your end mission triggers!), and save it. This may take a few days to do; it just depends how much time you put into it. Make sure the map is fair and fun to play. Good luck! _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
|
Back to top |
|
|
LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
|
Posted: Thu Jul 29, 2010 11:22 pm Post subject: |
|
|
I tend to get my maps done in 10 mins or 30 for the good ones _________________ You've just been |
|
Back to top |
|
|
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
|
Posted: Thu Jul 29, 2010 11:39 pm Post subject: |
|
|
A BASIC SKIRMISH MAP:
Click "File" and then "New"
Then click "File" and then "Load". Open up grassy.tc or desert.tc
Put in your men, structures, doodads, rivers, etc.
To make your level playable, you will need it to have the sides controlled by humans. For this example, let's make this a 2v2 game.
Click "Settings" and Click "Side 1"
Check the right hand box. It should say "InitialCred, Initialview, Intelligence"
Set the "InitialCred" field as whatever number of galaxite you want the player to start out with, then switch his Intelligence from "Computer" to "Human"
Repeat the step with Sides2 - 4
Now the triggers part, here is an example ALLIANCE TRIGGER:
*Check the boxes next to Sides1-4 because this trigger applies to all sides*
Condition:
Mission Loaded
Action:
Side1, Side2 ally with Side1, Side2 <-(This makes sure blue and red are allies)
Side3, Side4 ally with Side3, Side4 <-(This makes sure cyan and yellow are allies)
Now the END MISSION TRIGGERS:
For BLUE and RED WIN:
*Check the boxes for Sides1-2 because this trigger applies to only them*
Condition:
Enemies controls exactly 0 anyunit
Action:
End mission win for current player <-(When enemies have 0 units, then Blue and Red win)
For BLUE and RED LOSS:
*Check the boxes for Sides1-2 because this trigger applies to only them*
Condition:
Current player controls exactly 0 anyunit
Action:
End mission lose for current player <-(When Blue or Red controls 0 units, then that respective player loses)
For YELLOW and CYAN WIN:
*Check the boxes for Sides3-4 because this trigger applies to only them*
Condition:
Enemies controls exactly 0 anyunit
Action:
End mission win for current player <-(When enemies have 0 units, then Yellow and Cyan win)
For YELLOW and CYAN LOSS:
*Check the boxes for Sides3-4 because this trigger applies to only them*
Condition:
Current player controls exactly 0 anyunit
Action:
End mission lose for current player <-(When Yellow or Cyan controls 0 units, then that respective player loses)
Afterwards, hit "Settings" and tap "Level". It should show "MaxPlayer, MinPlayer, Title" (There's more but they're not necessary for right now)
In the "MaxPlayer" field, type in 4 (because 4 players is the max)
In the "MinPlayer" field, type in 4 (because 2v2 maps require 4 players)
In the "Title" field, type in any name (don't leave it as UntitledLevel)
Hit "File", then "Export mission pack". Name it anything you want. Then come on forums, go to Mission Sharing, start a new topic with the title of your mission, sticky the post, and in the "Add Attachement" field, hit "Browse" and look for the .pdb version of your map. Once you find it, hit "Add Attachement" and then "Submit" Voila!!
If you have any questions (such as triggers or unitgroups), contact any one of us map makers. We're here to help. _________________ It's the essence of combat; kill, or be killed.
---------------------------------
Last edited by trineroks on Fri Jul 30, 2010 2:09 pm; edited 1 time in total |
|
Back to top |
|
|
LiamOwns Semi-frequent Poster
Joined: 02 Apr 2010 Posts: 49 Location: United Kingdom
|
Posted: Fri Jul 30, 2010 2:05 pm Post subject: Thanks |
|
|
Guys, thank you for all your support, I always like a positive response! |
|
Back to top |
|
|
LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
|
Posted: Fri Jul 30, 2010 11:59 pm Post subject: |
|
|
That was great trine! But that will only be on this topic and it will slowly sink and be forgotten, we should have some kind of information archives to store instructions like that _________________ You've just been |
|
Back to top |
|
|
Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
|
Posted: Sun Aug 01, 2010 7:10 am Post subject: |
|
|
OMG triner your a LEGEND. I gave up making maps cos it got too confusing. With your instructions i might give it a go a second time. _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
|
Back to top |
|
|
|