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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Thu May 27, 2010 10:27 pm Post subject: |
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Naa, I just get laughs by always having more maps than you. Not to mention better ones! _________________ You've just been |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri May 28, 2010 12:05 am Post subject: |
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if i may compare u two, lawrence would be zerg and galm is terran (lolol)
lawrence observes his competition, adapts to it, and just masses swarms of cheap maps
galm is the initiate. he makes maps that are carefully thought out and planned _________________ It's the essence of combat; kill, or be killed.
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri May 28, 2010 12:41 am Post subject: |
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If I were to evaluate I would say that I try to make all of my maps unique. So that no existing map is copied, I use new ideas and structures to make exiting new maps. And yes my gameplay strategy is usually creating an army before I attack (no quick attacks cause of da 3 min rule) I'd evaluate galm but I don't pay attention to maps other peoples maps, soo I have no IDEA who made what lol. _________________ You've just been |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri May 28, 2010 12:50 am Post subject: |
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IMO, a good mapper is one who produces good and popular maps, BUT ALSO tries other peoples maps and help eachother out. _________________ It's the essence of combat; kill, or be killed.
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T-33 Lib Very Active User
Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Fri May 28, 2010 1:45 am Post subject: |
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So everybody is trying to rush out as many maps in as little time as possible now? _________________ --- |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri May 28, 2010 4:13 am Post subject: |
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Not at all. Lawrence isn't it kindof ignorant to not to play other maps? U only play ur maps? Recently I admit I've tried to play mine but that's because I'm testing my new map concepts like hunters. Btw don't play it its glitched. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri May 28, 2010 8:06 am Post subject: |
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yea u know, i play plenty of galm's and lawrence's maps. in fact i'm trying to play other pplz maps more often so i can get influence for my maps/help them make it better _________________ It's the essence of combat; kill, or be killed.
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LawrenceFA Established Forum User
Joined: 29 Nov 2009 Posts: 84 Location: New Zealand
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Posted: Fri May 28, 2010 4:28 pm Post subject: |
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Lol, u guys took the wrong meaning I don't take much notice of the authors of the maps (too many) but I do play other peoples maps alot and I only play my maps if I need to test them or want to be on known ground I'm still in the WTF stage of hostage negotions |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Jun 15, 2010 6:24 pm Post subject: |
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Bunch of new maps and I know how I'm going to split them! _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Jun 22, 2010 2:18 pm Post subject: |
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New Water Trench Alpha along with others, but this one has river intersections. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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killer42destroy Very Active User
Joined: 13 May 2010 Posts: 105 Location: In your basement :]
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Posted: Sat Jun 26, 2010 12:39 pm Post subject: |
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nicely done u are a awseome guy when it comes to making maps |
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thebestalive Established Forum User
Joined: 26 Feb 2010 Posts: 50
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Posted: Thu Jul 22, 2010 6:36 am Post subject: |
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Why doesmt line in ther grount work _________________ Guess whose backk! |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Thu Jul 22, 2010 2:30 pm Post subject: Spawning Hell B.E.T.A. Gigapack quarantined |
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thebestalive wrote: | Why doesmt line in ther grount work | The Spawning Hell B.E.T.A. Gigapack has been quarantined due to non-separation of the mission pack. I gave him a time limit to split the mission pack, and he failed to even start splitting them up. Also, I have had multiple reports of one of the maps being unfair because of a spawning trigger differential. When it has been split up, I will look at the "unfair" map, tell him what is wrong, and if he fixes it this mission pack will become unquarantined. Until then, I am sorry to say that you will not be able to play any of the maps in this mission pack. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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thebestalive Established Forum User
Joined: 26 Feb 2010 Posts: 50
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Posted: Thu Jul 22, 2010 2:55 pm Post subject: |
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dnt quarnteen the map line in the ground thts my fav map _________________ Guess whose backk! |
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Thu Jul 22, 2010 10:22 pm Post subject: |
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Hey galm just do what iv done and make heaps of small ones. It's easier that way _________________ You've just been |
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