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Would you like to see this? |
Yes it seems reasonable |
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56% |
[ 23 ] |
Yes, but unreasonable |
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29% |
[ 12 ] |
No |
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14% |
[ 6 ] |
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Total Votes : 41 |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Jun 23, 2010 8:37 pm Post subject: |
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Lol so they would float or be high? _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Jun 23, 2010 9:13 pm Post subject: Re: Air walls |
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N@TE wrote: | Yes, I would love to be able to build and destroy the built walls. Only the walls the have been built though; not the ones included in the creation of the map. Here's another thought: If we really did eventually end up with air units, maybe a wall for air units would be good as well. That way it would prevent air units going in certain places. These would obviously be destructible as well. |
lets be realistic here nate... a wall cant go that high xD _________________ It's the essence of combat; kill, or be killed.
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Jun 23, 2010 9:16 pm Post subject: |
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It could be some repulsor thingy. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Jun 23, 2010 10:44 pm Post subject: |
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galm wrote: | It could be some repulsor thingy. |
something like a force field... but i doubt force fields can even go THAT high _________________ It's the essence of combat; kill, or be killed.
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu Jun 24, 2010 2:51 pm Post subject: |
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They can go anywhere. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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frandenkamin68 Very Active User
Joined: 09 Jul 2010 Posts: 178 Location: Florida, United States
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Posted: Tue Jul 20, 2010 11:25 am Post subject: |
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i think that air transports would be great... that could rally add on to strategys. for example, since dominions are so slow you could load your dominion on the troop transport and fly it some where.
However i do not really like armed airiel units. i think that that would turn WI more into a RTS tower defence game than a RTS battle game.
The i am however in total agreement with aerial troop transports. |
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Tue Jul 20, 2010 9:48 pm Post subject: |
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Lasers pointed up could act as a wall for air units _________________ You've just been |
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lisida19 Mega-Poster
Joined: 04 Nov 2009 Posts: 435 Location: Dildo, NF, Canada
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Posted: Sun Aug 08, 2010 12:19 am Post subject: |
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Then there should be more ground units such as suicide bombers, transporters, teleporters, snipers, the ultimate unit that takes 5 min to create( like thor in SC2). And also more buildings, more upgrades, superweapons, more unique characters ( other than ANDYS AND FOXES), and for the landscape, a bigger river, more bridges and more, without considering the graphics. Thus, this game needs a lot of
improvements and has been unchanged for years n.ow _________________ |[~AzW~]|person |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Aug 08, 2010 9:28 pm Post subject: |
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frandenkamin68 wrote: | However i do not really like armed airiel units. i think that that would turn WI more into a RTS tower defence game than a RTS battle game. |
uhmm.. the last time i checked, starcraft and the command and conquer series weren't "Tower defense games" _________________ It's the essence of combat; kill, or be killed.
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frandenkamin68 Very Active User
Joined: 09 Jul 2010 Posts: 178 Location: Florida, United States
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Posted: Mon Aug 09, 2010 6:29 am Post subject: |
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good point trine, however if you added buildable walls, i am positive someone would take advantage of that and build a large maze the entire game, just to get someone mad, and not actually play, just do that so the opponent would resign.... |
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sam Die-hard Fan
Joined: 19 Jun 2010 Posts: 982 Location: Far Far Away..
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Posted: Mon Aug 09, 2010 6:39 pm Post subject: |
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man i hate air units for some reson like if we had air units the game will go faster |
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hiseas21 Mega-Poster
Joined: 03 Aug 2010 Posts: 418 Location: errrrr..... wah▼▼▼?????
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Posted: Tue Aug 10, 2010 10:38 am Post subject: |
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Yes I tied it up! But I'm not sure about the whole idea. Yes it does introduce a new way of play but to me it might get confusing _________________ Call in the airstrike, it helps |
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slimjimninja Veteran Member
Joined: 30 Mar 2010 Posts: 1226 Location: away
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Posted: Fri Feb 25, 2011 5:33 pm Post subject: |
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You could call those special weaker andys snipers, and (all starcraft players will know what im talking about) there should be an added building called the missile silo so you can nuke your opponent(s)! _________________ I have moved on (almost). |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Feb 27, 2011 3:10 pm Post subject: |
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nukes were discussed and it was not going to be useful. With unlimited money itd be a nuke rush. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Feb 27, 2011 4:46 pm Post subject: |
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galm wrote: | nukes were discussed and it was not going to be useful. With unlimited money itd be a nuke rush. | build times galm. A nuke could take like 1 minute or more to build. Gives the enemy plenty of time to disrupt it. _________________ It's the essence of combat; kill, or be killed.
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