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Can you rotate buildings?

 
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randomguy
Developing Poster


Joined: 16 Mar 2010
Posts: 13

PostPosted: Wed Jul 07, 2010 5:44 pm    Post subject: Can you rotate buildings? Reply with quote

I was wondering if you can rotate VTS' and other buildings so that they are facing a certain way. Sometimes they are facing opposite the way I would like them too. And also, is there a way to hide a replicator pad if the point of the mission is to find it? All of them show up when I load it.
Are either of these possible? All replies are appreciated.
Thanks,

-Randomguy
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galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York

PostPosted: Wed Jul 07, 2010 7:01 pm    Post subject: Reply with quote

No u cant rotate ur vts.
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trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)

PostPosted: Wed Jul 07, 2010 7:10 pm    Post subject: Reply with quote

and u cant hide the pad either
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N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado

PostPosted: Wed Jul 07, 2010 7:17 pm    Post subject: No pad Reply with quote

Actually, you could create the area and triggers for the replicator pad, only without the pad. Obviously, you wouldn't have a defog trigger. Trying to find the area where that activates the replicator would be a fun mission; or at least the first time. You would have to have only one, or at most two areas for this idea though.
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LawrenceFA
Established Forum User


Joined: 29 Nov 2009
Posts: 84
Location: New Zealand

PostPosted: Thu Jul 08, 2010 12:31 am    Post subject: (Hey im writing a subject for once!) activating a replicator Reply with quote

Yeah rotating the vts and hrs has been discussed in the past and that was because it would make a side on the top of the map no longer have an advantage over those buildings at the bottom. and with hiding pads for replicators, perhaps u could explore different options say if you only want the area of the replicator to be shown at a certain time u could create the trigger:
_________________
Sides: 1,2,3,4
Conditions:
Elapsed time is exactly 360 seconds
Actions:
spawn rocket tower at 1 for side neutral with 100 percent health
spawn rocket tower at 2 for side neutral with 100 percent health
spawn rocket tower at 3 for side neutral with 100 percent health
spawn rocket tower at 4 for side neutral with 100 percent health
modify persistant variable x set 1
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(have four areas, each occupying one small square and are all in a circle around the area u want the 'pad' to be)

and another trigger to say that when a unit from your current side is in the middle of the neutral area and it is after a certain time the replicator can be activated
______________________
Sides:1,2,3,4
Conditions:
Persistent variable x is 1
area (middle of 4 towers) contains exactly 1 any unit owned by current side
Actions:
turn side (the side u want) replicator to on
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just remember that when u create the replicator itself that it is owned by the side that you would like to be in the game, or just set it to neutral and it will be there always
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randomguy
Developing Poster


Joined: 16 Mar 2010
Posts: 13

PostPosted: Thu Jul 08, 2010 7:14 am    Post subject: Reply with quote

Thanks guys for that, now I wont be uselessly testing finding pads or what not Wink
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BrianBSHS
Administrator Emeritus


Joined: 23 Jan 2009
Posts: 488
Location: Zimbabwe

PostPosted: Thu Jul 08, 2010 10:24 am    Post subject: Reply with quote

Scott has expressed his wishes to release rally points in the next build. You still wouldn't be able to rotate your VTS or HRC, but you would be able to make your units go where you want.
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