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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Mar 27, 2010 7:00 am Post subject: |
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Nate the group would recreate if destroyed, and their ally would deserve to lose. It would just be funny to watch lol. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Sat Mar 27, 2010 3:23 pm Post subject: Not for me |
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Alright well I'll just stick to the end mission trigger on my maps. It seems like a galm type thing anyways with the spawning so you can do it galm. That can be apart of your map style. Maybe some mapmakers will do it, some won't, but I guess I would like to see it happen in a game. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Jun 18, 2010 9:06 am Post subject: |
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ok, I've been wanting to say this, but you already have a lose mission trigger if someone builds under the minimap right? so why have the alert "DO NOT BUILD A TOWER UNDER THE MINIMAP"? It interferes with my strategy (you would know what it is) and the enemy knows that my base is down south.. _________________ It's the essence of combat; kill, or be killed.
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Fri Jun 18, 2010 8:20 pm Post subject: Minimap warning |
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trineroks wrote: | ok, I've been wanting to say this, but you already have a lose mission trigger if someone builds under the minimap right? so why have the alert "DO NOT BUILD A TOWER UNDER THE MINIMAP"? It interferes with my strategy (you would know what it is) and the enemy knows that my base is down south.. | I put that there as a warning. But unfortunately, an alert trigger shows up for everyone. You are the first one to figure out when that alert comes up. Tell me, did you find this out by overlooking my map in the mission editor, or by repeatedly playing the map? By the way I think I'll take that off once I come back from Mexico. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Jun 18, 2010 8:25 pm Post subject: |
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Nate, GoG is one of my fav maps ive played, so of course ive played it often
and yea, i usually set shop either north or south (when im on the right side, i tend to move south). then the alert happens, and then the enemy's like CHECK THE SOUTH PART SOMEONES THERE. and then they prevent my tactic _________________ It's the essence of combat; kill, or be killed.
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Jun 18, 2010 8:42 pm Post subject: |
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Lol Nate i noticed it also a few months back, to a map maker it's not that hard. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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