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trineroks
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Joined: 16 Oct 2009
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Location: Southern Cali (UCLA)

PostPosted: Wed Jun 09, 2010 11:17 pm    Post subject: Reply with quote

dont worry his acc is disabled
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galm
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Joined: 18 Oct 2009
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Location: New York

PostPosted: Thu Jun 10, 2010 4:25 pm    Post subject: Reply with quote

Sweet.
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LawrenceA
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Joined: 15 Feb 2010
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PostPosted: Fri Jun 11, 2010 4:14 am    Post subject: Reply with quote

Lol, has anyone found out any cool thing to do in maps yet? Like the patrolling option is very good.
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galm
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Joined: 18 Oct 2009
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Location: New York

PostPosted: Fri Jun 11, 2010 3:36 pm    Post subject: Reply with quote

I'm changing the practice map so ook for it.
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trineroks
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Joined: 16 Oct 2009
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Location: Southern Cali (UCLA)

PostPosted: Fri Jun 11, 2010 4:09 pm    Post subject: Reply with quote

LawrenceA wrote:
Lol, has anyone found out any cool thing to do in maps yet? Like the patrolling option is very good.

i dont get how this is a "cool thing". i mean isnt kinda easy to do this patrol trigger? or was it just not used much in WI

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Athlos
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Joined: 25 Jan 2010
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PostPosted: Fri Jun 11, 2010 8:26 pm    Post subject: Reply with quote

I got a couple ideas, I'm going to try and make a new campaign.

oooh also I just got an idea, I could try to remake the command and conquer campaign onto warfare inc. That would be interesting...
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galm
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Joined: 18 Oct 2009
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Location: New York

PostPosted: Fri Jun 11, 2010 9:08 pm    Post subject: Reply with quote

Maybe copyrighted also lol.
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Athlos
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Joined: 25 Jan 2010
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PostPosted: Sat Jun 12, 2010 6:00 pm    Post subject: Reply with quote

command and conquer is now freeware you know Wink

Also, I got an idea, Is it possible to spawn infantry from an exploded building. For example, you must free a prisoner from a building. You do this by destroying the structure and then some sort of trigger spawns the unit there, making it appear as though he came from the building.
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trineroks
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Joined: 16 Oct 2009
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Location: Southern Cali (UCLA)

PostPosted: Sat Jun 12, 2010 6:43 pm    Post subject: Reply with quote

here, make a location called "prisoner" and place it on top of the enemy building. now do this as your trigger

CONDITIONS

"prisoner" has exactly 0 structure owned by side(the side that owns the building)

ACTIONS

spawn one [unit] with [percent HP] at "prisoner" for side(whatever side freed him)

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Athlos
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Joined: 25 Jan 2010
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PostPosted: Sat Jun 12, 2010 7:18 pm    Post subject: Reply with quote

Thanks! Very Happy

Also, can you control the camera? Like say you wanna make some sorta cutscene, can you make the camera follow the action?
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trineroks
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Joined: 16 Oct 2009
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Location: Southern Cali (UCLA)

PostPosted: Sat Jun 12, 2010 7:29 pm    Post subject: Reply with quote

yes you can! ive actually made a multiplayer map (All Your Base) that has a brief cutscene in the beginning.

the trigger you are looking for is the Center View trigger.

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Athlos
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Joined: 25 Jan 2010
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PostPosted: Sat Jun 12, 2010 8:05 pm    Post subject: Reply with quote

trineroks wrote:
yes you can! ive actually made a multiplayer map (All Your Base) that has a brief cutscene in the beginning.

the trigger you are looking for is the Center View trigger.


awesome, thanks again
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galm
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Joined: 18 Oct 2009
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Location: New York

PostPosted: Sat Jun 12, 2010 9:14 pm    Post subject: Reply with quote

It would be awesome to have a ground view also.
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Athlos
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PostPosted: Sun Jun 13, 2010 4:13 pm    Post subject: Reply with quote

Is there I could make it so that when I build or capture a surveillance tower I get reinforcements?
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trineroks
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Joined: 16 Oct 2009
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Location: Southern Cali (UCLA)

PostPosted: Sun Jun 13, 2010 4:16 pm    Post subject: Reply with quote

Side(whatever) owns at least 1 Surveillance Center

Spawn [unit] for side(whatever) at [area]

OR you can make a unit group and call it "reinforcements" and make it spawn at the area you want it to spawn so in that case it would be

Side(whatever) owns at least 1 Surveillance Center

Create unit group "reinforcements" for Side(whatever)

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