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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Jun 09, 2010 11:17 pm Post subject: |
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dont worry his acc is disabled _________________ It's the essence of combat; kill, or be killed.
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu Jun 10, 2010 4:25 pm Post subject: |
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Sweet. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri Jun 11, 2010 4:14 am Post subject: |
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Lol, has anyone found out any cool thing to do in maps yet? Like the patrolling option is very good. _________________ You've just been |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Jun 11, 2010 3:36 pm Post subject: |
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I'm changing the practice map so ook for it. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Jun 11, 2010 4:09 pm Post subject: |
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LawrenceA wrote: | Lol, has anyone found out any cool thing to do in maps yet? Like the patrolling option is very good. |
i dont get how this is a "cool thing". i mean isnt kinda easy to do this patrol trigger? or was it just not used much in WI _________________ It's the essence of combat; kill, or be killed.
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Athlos Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Fri Jun 11, 2010 8:26 pm Post subject: |
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I got a couple ideas, I'm going to try and make a new campaign.
oooh also I just got an idea, I could try to remake the command and conquer campaign onto warfare inc. That would be interesting... |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Jun 11, 2010 9:08 pm Post subject: |
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Maybe copyrighted also lol. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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Athlos Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Sat Jun 12, 2010 6:00 pm Post subject: |
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command and conquer is now freeware you know
Also, I got an idea, Is it possible to spawn infantry from an exploded building. For example, you must free a prisoner from a building. You do this by destroying the structure and then some sort of trigger spawns the unit there, making it appear as though he came from the building. |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sat Jun 12, 2010 6:43 pm Post subject: |
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here, make a location called "prisoner" and place it on top of the enemy building. now do this as your trigger
CONDITIONS
"prisoner" has exactly 0 structure owned by side(the side that owns the building)
ACTIONS
spawn one [unit] with [percent HP] at "prisoner" for side(whatever side freed him) _________________ It's the essence of combat; kill, or be killed.
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Athlos Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Sat Jun 12, 2010 7:18 pm Post subject: |
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Thanks!
Also, can you control the camera? Like say you wanna make some sorta cutscene, can you make the camera follow the action? |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sat Jun 12, 2010 7:29 pm Post subject: |
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yes you can! ive actually made a multiplayer map (All Your Base) that has a brief cutscene in the beginning.
the trigger you are looking for is the Center View trigger. _________________ It's the essence of combat; kill, or be killed.
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Athlos Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Sat Jun 12, 2010 8:05 pm Post subject: |
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trineroks wrote: | yes you can! ive actually made a multiplayer map (All Your Base) that has a brief cutscene in the beginning.
the trigger you are looking for is the Center View trigger. |
awesome, thanks again |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Jun 12, 2010 9:14 pm Post subject: |
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It would be awesome to have a ground view also. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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Athlos Developing Poster
Joined: 25 Jan 2010 Posts: 20
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Posted: Sun Jun 13, 2010 4:13 pm Post subject: |
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Is there I could make it so that when I build or capture a surveillance tower I get reinforcements? |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Jun 13, 2010 4:16 pm Post subject: |
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Side(whatever) owns at least 1 Surveillance Center
Spawn [unit] for side(whatever) at [area]
OR you can make a unit group and call it "reinforcements" and make it spawn at the area you want it to spawn so in that case it would be
Side(whatever) owns at least 1 Surveillance Center
Create unit group "reinforcements" for Side(whatever) _________________ It's the essence of combat; kill, or be killed.
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