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kilik8880
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Joined: 21 Oct 2009
Posts: 185

PostPosted: Tue Jun 08, 2010 1:57 pm    Post subject: Reply with quote

You can also make metal walls and survailence center also is the reason that the turrets auto fire without it the turrets can only fire manually
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Athlos
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Joined: 25 Jan 2010
Posts: 20

PostPosted: Tue Jun 08, 2010 2:28 pm    Post subject: Reply with quote

Yeah, I'll post it up on the site Smile
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trineroks
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Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)

PostPosted: Tue Jun 08, 2010 3:57 pm    Post subject: Reply with quote

Athlos wrote:
Oh no, not yet. I still gotta read the tutorials and stuff, but it shouldn't take me too long as I used to map for C&C: Tiberian Sun.

rly? i mapped for starcraft Very Happy we both have previous experience! lol

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trineroks
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PostPosted: Tue Jun 08, 2010 4:18 pm    Post subject: Reply with quote

N@tė wrote:
Hmmm well let me know when its finished mkay?

who are u N@té

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Athlos
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Joined: 25 Jan 2010
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PostPosted: Tue Jun 08, 2010 5:26 pm    Post subject: Reply with quote

Hey I got a few more questions, I wanna know how to do these things.

1). Is the scenery limit really 100?
2). How do I re-size the map?
3). Can I set power generators to specific buildings?
(Like say there's a power strip you gotta knock out to shut down turrets, but you only want certain turrets to go down and not all of them, can you do this?)
4.) Can you set unit scripts? (Like say you want to make a unit or group of units move to a certain place, or pace back and forth to guard an area)
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galm
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Joined: 18 Oct 2009
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Location: New York

PostPosted: Tue Jun 08, 2010 5:33 pm    Post subject: Reply with quote

1 yes
2 under level set the boundaries to a smaller size.
3 no

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Athlos
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Joined: 25 Jan 2010
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PostPosted: Tue Jun 08, 2010 5:41 pm    Post subject: Reply with quote

what about #4?

Oh and there's no way to do #3? Like nothing that states "if building is destroyed, then power down building"?
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galm
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Location: New York

PostPosted: Tue Jun 08, 2010 6:08 pm    Post subject: Reply with quote

Oh sry didnt see it, yeah u have to set unit actions under unit groups, make two areas and the group will patrol back and forth.
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Athlos
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Joined: 25 Jan 2010
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PostPosted: Tue Jun 08, 2010 6:11 pm    Post subject: Reply with quote

Oh okay, thanks Smile

and you're sure I can't do #3?
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trineroks
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Joined: 16 Oct 2009
Posts: 1770
Location: Southern Cali (UCLA)

PostPosted: Tue Jun 08, 2010 7:04 pm    Post subject: Reply with quote

the power generator isnt a "field". it powers EVERY structure owned by the side so no
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Trinerok
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Joined: 08 Jun 2010
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Location: South Korea!!! But in SoCal Right Nao

PostPosted: Tue Jun 08, 2010 7:44 pm    Post subject: Reply with quote

and to answer number 3: no
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galm
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Joined: 18 Oct 2009
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PostPosted: Tue Jun 08, 2010 7:49 pm    Post subject: Reply with quote

U couldn't just edit the first one? I also already answered that!
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trineroks
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Joined: 16 Oct 2009
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PostPosted: Tue Jun 08, 2010 10:30 pm    Post subject: Reply with quote

galm thats not me!!! hes missing the s in my name!!! and i have 850 so posts and he is like less than 10 posts!!
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Athlos
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Joined: 25 Jan 2010
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PostPosted: Wed Jun 09, 2010 9:52 am    Post subject: Reply with quote

Why is somebody copying you guys? I seen someone copy N@TE too...

Oh and thanks guys
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galm
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PostPosted: Wed Jun 09, 2010 8:11 pm    Post subject: Reply with quote

The first one was u but u should ask scott to ban him.
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