View previous topic :: View next topic |
Author |
Message |
archangle WI Forum Novice
Joined: 25 Dec 2009 Posts: 8
|
Posted: Mon May 31, 2010 10:47 am Post subject: ugh!!!!! |
|
|
Nate can you please fix the glitch or what ever you want to call it cause I archangle(yellow)and legendamg(blue) beat the other two players. on the blance of terror map(bot map)
the first person left on his own free will he laged but never reached zero.
the second person stayed on his side that cool(red guy).
after my partner quit so we could see the field and win cause the other said. he has to go but he'll leave his iPod on(cyan guy). I destoryed the base and his army that was left behind.
but the red guy that quit along time ago still had a full army and a full base. I and we had no choice but to leave.
why should we lose points if if red left his army and he quit and we got pics of it. we want our points for beating the player left inthe game.
this is mega Bs |
|
Back to top |
|
|
galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
|
Posted: Mon May 31, 2010 8:04 pm Post subject: |
|
|
Hm nate or anyone else cant fix that glitch. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
|
Back to top |
|
|
wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
|
Posted: Mon May 31, 2010 8:05 pm Post subject: |
|
|
ugh !!! _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
|
Back to top |
|
|
galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
|
Posted: Tue Jun 01, 2010 3:30 pm Post subject: |
|
|
Rofl that makes sense. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
|
Back to top |
|
|
N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
|
Posted: Tue Jun 01, 2010 7:10 pm Post subject: Updated BoT |
|
|
Alright Wonderer, I have just updated Balance of Terror. I included lakes on both sides of the map at the bottom right and left to prevent cheating, but still keep it balanced. I have also included my traditional "Three minutes have past" trigger to let you know when that happens. Finally, I have made an attempt to fix this issue of the person leaving but still having to kill their army. This has happened to me before, and yes, it is annoying. What I did, is before it was set so that when Allies and CurrentSide have 0 units, they would lose. Now, it's just when the CurrentSide has 0 units it is mission over for that side only. I'm not 100% if this will work, but it will at least make it so that when you lose you don't have to wait for your partener to lose or win to end the mission without resigning. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
|
Back to top |
|
|
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
|
Posted: Tue Jun 01, 2010 10:38 pm Post subject: |
|
|
Nate, people who leave still have their army intact. It still fights back _________________ It's the essence of combat; kill, or be killed.
---------------------------------
|
|
Back to top |
|
|
galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
|
Posted: Wed Jun 02, 2010 7:03 pm Post subject: |
|
|
He means if one person quit early on and one is defeated, wonderer had to leave, and so did his partner so the creator messed the trigger and since the early leaver still had an army wonderer lost. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
|
Back to top |
|
|
wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
|
Posted: Wed Jun 02, 2010 8:54 pm Post subject: |
|
|
two vs two let's just use names
kilik and Nate
vs
Wonderer and galm
Nate left kilik to fend for him self but left his army to help Kilik out. if Wonderer or galm comes in.
Wonderer and galm beat half of nates army. and kilik was hidding behind nates army cause he has a weak army. galm kills all of kiliks army but he left with one tank so he quits to help out Wonderer so the team could win. galm see's the field and see's one base of kilik and nates army around the area. Wonderer can't beat the rest of nates army but he was able to destory kilik's base. leaving Nates Army with 20 tanks to Wonderer one tank. even though they beat kilik the only other person in the room he still didn't win the match cause of nates army that he left while back. so nothing to do they took pics and left. _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
|
Back to top |
|
|
N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
|
Posted: Wed Jun 02, 2010 9:34 pm Post subject: Thanks for the example |
|
|
Yes Wonderer, we know what you are talking about. Thanks for the example though; examples always help. I don't think there is anything we can do about this though. Perhaps if there was such thing as a resigning trigger, it could easily be fixed. Unfortunately, nothing of the sort exists. There is also no way to prevent this in-game because of when the game is slow and people have to go. So for right now, this remains an unfixed and unfix-able glitch in the game. This doesn't happen often though, and mostly just in maps where you have galaxite and possible stalemates. Not many maps of that kind exist. I just advise people to play it out if possible. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
|
Back to top |
|
|
wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
|
Posted: Wed Jun 02, 2010 9:50 pm Post subject: |
|
|
Nate said"This doesn't happen often though, and mostly just in maps where you have galaxite and possible stalemates. Not many maps of that kind exist. I just advise people to play it out if possible."
just to be clear:
so you can't fix it it's caused by a glitch
cause of cash and
stail mating
play it out if possible that means less stailmating how do not stail mate that map thiers only one opening.
ugh!!!!!!!!!!!! WTF _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
|
Back to top |
|
|
N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
|
Posted: Wed Jun 02, 2010 10:13 pm Post subject: BoT problem |
|
|
I correct myself, it's not a glitch, but more something that needs to be put in. There is no way to stop it by computer other than playing the whole game. You're exactly right, it can be very difficult to avoid stalemating on that map because of the single small opening. That is pretty much the reason of it all. There are other maps based off of this one where the opening is bigger, therefore causing less stalemating. That is just the risk of playing the map though. You may have a stalemate and you may lose the stalemate because of an opponent leaving. Going into that map you have know that, and accept it. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
|
Back to top |
|
|
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
|
Posted: Thu Jun 03, 2010 12:35 am Post subject: |
|
|
huh... good update btw nate
and i just noticed... you always have topic titles on your posts _________________ It's the essence of combat; kill, or be killed.
---------------------------------
|
|
Back to top |
|
|
N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
|
Posted: Thu Jun 03, 2010 1:47 am Post subject: What confuses trine? |
|
|
What confuses you trine? I tried to make myself as descriptive, simple, and easy to understand as possible.
Yeah I always like people to know what I'm talking about in my posts. "The big picture" of my posts, if you will. I've done it since my first posts on the forum, and have done it in every post ever since. I just figure "why not?" You're the first one to catch (or at least post) that though. Good eye! _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
|
Back to top |
|
|
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
|
Posted: Thu Jun 03, 2010 1:52 am Post subject: |
|
|
no i didnt mean huh as in "huh?" i meant huh as in "huh." you know, like when u say "huh, thats strange" _________________ It's the essence of combat; kill, or be killed.
---------------------------------
|
|
Back to top |
|
|
wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
|
Posted: Thu Jun 03, 2010 5:29 am Post subject: Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm |
|
|
o your talking about Nate subject poste I didn't now it showed up if you typingsmothing thier. hmmmmm. _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
|
Back to top |
|
|
|