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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Feb 08, 2010 6:18 pm Post subject: Spawning Hell B.E.T.A. Gigapack |
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Author: galm
History: third version:
Number of Players: 2-4
Description: |
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Spawning Hell Beta Gigapack.pdb |
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87.05 KB |
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1529 Time(s) |
_________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one."
Last edited by galm on Tue Jun 22, 2010 2:20 pm; edited 10 times in total |
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri Mar 12, 2010 2:21 am Post subject: |
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Haha, I updated without knowing that you did lol, I'm still in the lead
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Fri Mar 12, 2010 3:32 pm Post subject: QUALITY not QUANTITY |
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Guys remeber it's QUALITY that matters, not quantity. Having one really popular map is a lot better than having 25 never-played maps. I'm not saying your maps never get played, but most aren't that popular. Galm has umlimited budget (least work in a map ever lol) and Blast through. Lawrence has. . .um. . . What is a popular map from Lawrence?
_________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri Mar 12, 2010 4:18 pm Post subject: |
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Hey ! Lol, I make maps and I work Harder on the ones that I find most interesting. How exactly do u tell if a map is popular?
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Mar 13, 2010 3:48 pm Post subject: |
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if its played lol. Nate i ee all of my maps being played and smash through is a new hit energy troopers is really popular and so is liberating libs. In the course of a week I usually see all of my maps played.
_________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Mar 16, 2010 10:50 pm Post subject: |
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hey galm for Transport Down the walls get further apart from one another, so people can build on the cliff and rain hell on the opposing player with cyclops. please fix!
_________________ It's the essence of combat; kill, or be killed.
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Mar 17, 2010 7:00 pm Post subject: |
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Ugh sorry I'm trying to fix that.
_________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Apr 21, 2010 2:27 pm Post subject: |
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Glitches fixed.
_________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu May 20, 2010 6:56 pm Post subject: |
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Four new missions including hunters and vulnerable target! Try them!
_________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Thu May 20, 2010 10:34 pm Post subject: |
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oh and i forgot to tell u at chat but it would be great if you would divide ur map into 3 mappacks
_________________ It's the essence of combat; kill, or be killed.
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri May 21, 2010 1:40 am Post subject: |
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O thank god galm, I thought ud never update! I'll have my maps up faster than you can say:"A woman, while at the funeral of her own mother, met a guy whom she did not know. She thought this guy was amazing. She believed him to be her dream guy so much, that she fell in love with him right there, but never asked for his number and could not find him. A few days later she killed her sister. Question: What is her motive for killing her sister? "
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ok, update: 1 hour and 40 mins (with some family guy and dinner in between) from this post i have my new map count at 40!!!!
Whos laughing now ey Galm? .... Cant wait for chat at 4pm saturday
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri May 21, 2010 3:54 pm Post subject: |
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wow lawrence fierce competition eh? xD
and galm for Hunters, I keep getting the feeling that its a little too one-sided...
_________________ It's the essence of combat; kill, or be killed.
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Fri May 21, 2010 4:44 pm Post subject: |
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Huh?
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri May 21, 2010 7:25 pm Post subject: |
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i was talking about the competition btwn u and galm
and her motive was to bring the stranger to her sister's funeral, since he went to her mom's
_________________ It's the essence of combat; kill, or be killed.
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu May 27, 2010 8:22 pm Post subject: |
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Lawrence u wait for me? U care wayyyyyyyy too much.
_________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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