Warfare Incorporated :: View topic - untitled error
Warfare Incorporated Forum Index
 FAQ   Search   Memberlist   Usergroups 
 Profile   Log in to check your private messages   Log in 
 
untitled error
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Warfare Incorporated Forum Index -> Mission Authoring
View previous topic :: View next topic  
Author Message
t3guy
Developing Poster


Joined: 10 Jan 2004
Posts: 20

PostPosted: Sun Jan 25, 2004 9:30 am    Post subject: untitled error Reply with quote

One of the changes I made while updating my level has caused an error. When I sync the pdb and try to play it appears as untitles and errors out during loading. Anyone else seen this or know what might cause it? I am in the process of removing things to try and find it.
Back to top
View user's profile Send private message
t3guy
Developing Poster


Joined: 10 Jan 2004
Posts: 20

PostPosted: Sun Jan 25, 2004 12:36 pm    Post subject: Reply with quote

Finally tracked down the error, but now I'm more lost. The level became unplayable because there were to many entries in the Unit Groups editor. There were over 300. I finally figured out that it adds more every time I Export Mission Pack. But its adding them for buildings which seems to be the problem. I have an area setup and I placed a surveillance center on it. I have a trigger that looks to make sure there is a surveillance center on that area, and if not the computer builds one. But every time I export it adds to the unit groups. And now the level freezes after a few seconds of play, not sure what causes that yet. Any ideas? Thanks.
Back to top
View user's profile Send private message
t3guy
Developing Poster


Joined: 10 Jan 2004
Posts: 20

PostPosted: Sun Jan 25, 2004 12:50 pm    Post subject: Reply with quote

WARNING WARNING. I just trashed my T3. The level had been freezing requiring soft resets. I had made some small changes, and on the last attempt the level froze, but after a soft reset the device would not move past the palm splash screen. It is totally unresponsive to any input. The screen is on, the palm logo has faded, and I am unable to turn it off. I'll post an update if anything else happens, until then, use as your own discretion.
Back to top
View user's profile Send private message
t3guy
Developing Poster


Joined: 10 Jan 2004
Posts: 20

PostPosted: Mon Jan 26, 2004 4:19 pm    Post subject: Reply with quote

I had to take my palm apart and pull the battery cable off. Got it working fine again, and decided what the hell, I'll try my level again. I should have know better. Same results. Soft reset to white screen of death. Repeated procedure, deleted my level, and started over. New level works ok so far. Something became so badly corrupted the mission would only play for a couple minutes, then freeze. Never tracked down the bug. Starting over now.
Back to top
View user's profile Send private message
SoLan
Very Active User


Joined: 13 Jan 2004
Posts: 183

PostPosted: Mon Jan 26, 2004 5:18 pm    Post subject: Reply with quote

I have not had anything as serious as this happen to me, but I have had to resort to the same solution several times - start the level from scratch, that is. It seems like the level somehow gets corrupted when I do a lot of adding and removing stuff. So I have made it a habit to test out stuff in a level first, and then start from scratch and do everything according to a plan. It doesn't always help me avoid problems, but working on a level that I have been "experimenting" on is hopeless.

--SoLan
Back to top
View user's profile Send private message
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773

PostPosted: Mon Jan 26, 2004 6:44 pm    Post subject: Reply with quote

Sorry for the frustration! Please send "crashing" levels to us at contact@spiffcode.com and we'll figure out why it is crashing. Also the behavior about new UnitGroups being added mysteriously is very interesting. If you outline a repro scenario, that would help us track it down.

Thanks again.
Scott

_________________
Warfare Incorporated Development Team
Back to top
View user's profile Send private message
t3guy
Developing Poster


Joined: 10 Jan 2004
Posts: 20

PostPosted: Wed Jan 28, 2004 9:27 am    Post subject: Reply with quote

Ok, I still have the unit problem. I place a building on the map for the computer player. Then I create an area the same size, name it for the building, and make a trigger that looks to see if there is a building there owned by any side. If the building is destroyed the computer will attempt to build a new one if there are no obstructions in the area. If the building is taken over, the computer player see that and does not attempt to build a new one. This works fine in my mission, except that every time I export the mission pack it adds some units to the unit groups. Always names them cua##. If I don't delete them they add up and make the mission really large in file size, or just plain crash.
Back to top
View user's profile Send private message
scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773

PostPosted: Fri Jan 30, 2004 1:34 am    Post subject: Reply with quote

We'll see if we can reproduce the problem here. If we can't we may need your .ld file so we can reproduce it. Thanks.
_________________
Warfare Incorporated Development Team
Back to top
View user's profile Send private message
crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area

PostPosted: Tue Feb 03, 2004 3:20 pm    Post subject: Reply with quote

I just created several Unit Groups in my level, and when I exported the level, a group called "cauu#" is created (the # being a number that increments each time I export.) If I delete the group, the # resets the next time it is created. Multiple exports result in multiple creations of this group.

Further research shows that this "cauu" group may be created as a result of a trigger action, where a replicator is spawned in an area if certain conditions are met. I've noticed that this is not on the normal unit list for groups, as are not any buildings.

I can send a copy of the .ld if you wish.

_________________
Why negotiate when you can just blow things up?
------------------------------------------------------
Back to top
View user's profile Send private message Send e-mail
crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area

PostPosted: Tue Feb 03, 2004 3:24 pm    Post subject: Reply with quote

Another possible bug: more that one Unit Group window can be opened at a time. I created a group3 on one, and then clicked over to a second open window. Clicking on "new" created another group3 (two group3 in the list appeared) that was different from the first. This could cause a few problems, I'm thinking.
_________________
Why negotiate when you can just blow things up?
------------------------------------------------------
Back to top
View user's profile Send private message Send e-mail
crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area

PostPosted: Tue Feb 03, 2004 3:38 pm    Post subject: Reply with quote

BTW, I found a "fix" to multiple creations of the cauu group:

A. Use the Spawn Action in the desired trigger to create units that aren't supported by the Unit Group window.

B. Export the level.

C. Open the Unit Group window and note the name given to the group.

D. Change the action in the trigger from Spawn to Create Unit Group, using the name noted in step C.

Subsequent exports won't create new groups as before.

Sure would be nice to have the ability to NAME our own groups.....

_________________
Why negotiate when you can just blow things up?
------------------------------------------------------
Back to top
View user's profile Send private message Send e-mail
chiron
Developing Poster


Joined: 13 Jan 2004
Posts: 20
Location: Sweden

PostPosted: Tue Feb 03, 2004 3:58 pm    Post subject: Reply with quote

Just click on the group name and rename it...

/chiron

_________________
Palm|T3 + 128 Mb SD + ZLauncher 4.10
Back to top
View user's profile Send private message Send e-mail
crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area

PostPosted: Tue Feb 03, 2004 6:43 pm    Post subject: Reply with quote

Gee, now why didn't *I* think of that? Embarassed

Waitaminute, I did! And I tried. And it didn't seem to work. Where, exactly, do you click on the group name to change it? (I know I'm going to feel real stupid) Cuz if you are talking about in the Unit Group Window, it doesn't work there for me.

_________________
Why negotiate when you can just blow things up?
------------------------------------------------------
Back to top
View user's profile Send private message Send e-mail
chiron
Developing Poster


Joined: 13 Jan 2004
Posts: 20
Location: Sweden

PostPosted: Wed Feb 04, 2004 2:30 am    Post subject: Renaming Reply with quote

In the Unit Groups window to the left,
click on a groupname, click again, rename Smile

Don't doubleclick.

_________________
Palm|T3 + 128 Mb SD + ZLauncher 4.10
Back to top
View user's profile Send private message Send e-mail
crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area

PostPosted: Wed Feb 04, 2004 10:16 am    Post subject: Reply with quote

Embarassed Wow. I *told* you I'd feel stupid! Very Happy I just need to wait a few beats before I click again....so simple. Thanks, chiron!

(It's the little things that frustrate!)

_________________
Why negotiate when you can just blow things up?
------------------------------------------------------
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Warfare Incorporated Forum Index -> Mission Authoring All times are GMT - 7 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group