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Strobe Semi-frequent Poster
Joined: 16 Apr 2010 Posts: 40
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Posted: Sun Apr 25, 2010 12:33 am Post subject: StrobeMaps |
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Description: maps by strobe, Including : Strobe 2v2 Unlimited, Strobe pads, scary movie, zombies, and 01v3 Strobe
Author: Strobe
platers: Varies upon map, all the way from 1 player maps to 4 player maps
version: im thinking of a number... 1
Description: |
a collection of my various unique exploits |
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0 StrobeMaps.pdb |
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18.34 KB |
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1415 Time(s) |
Last edited by Strobe on Tue May 04, 2010 12:45 am; edited 10 times in total |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Apr 25, 2010 2:31 pm Post subject: |
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LOL strobe you beat my 1-100 player plan
_________________ It's the essence of combat; kill, or be killed.
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Strobe Semi-frequent Poster
Joined: 16 Apr 2010 Posts: 40
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Posted: Sun Apr 25, 2010 9:41 pm Post subject: |
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Hmmm, heres a thought: I wonder what the limit is? A million? A billion? And what would happen if there was no limit and we entered an absurd number of didgets? Lol
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Strobe Semi-frequent Poster
Joined: 16 Apr 2010 Posts: 40
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Posted: Mon Apr 26, 2010 12:36 am Post subject: |
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update: I found da limit, its 999999999 and the negative limit is -999999999 give or take a few digits, would i get in trouble if scott found out or something? cause it only affects the numbers on the screen, (as far as i know....)
and i just made scary movie, it is not a game just a flashing screen and people screaming scary!!!!
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Mon Apr 26, 2010 8:03 am Post subject: |
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Strobe wrote: | update: I found da limit, its 999999999 and the negative limit is -999999999 give or take a few digits, would i get in trouble if scott found out or something? cause it only affects the numbers on the screen, (as far as i know....)
and i just made scary movie, it is not a game just a flashing screen and people screaming scary!!!! |
LOL (at both the limit and your new map)
_________________ It's the essence of combat; kill, or be killed.
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Mon Apr 26, 2010 8:58 am Post subject: Limit is 0 |
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Strobe wrote: | update: I found da limit, its 999999999 and the negative limit is -999999999 give or take a few digits, would i get in trouble if scott found out or something? cause it only affects the numbers on the screen, (as far as i know....)
and i just made scary movie, it is not a game just a flashing screen and people screaming scary!!!! | You are right about the positive limit, but there is no negative limit. I'm pretty sure you can't get below 0 on any map. And no, Scott would not get mad at you if you set the positive limit as its max. That's actually the best way to start off an unlimited budget map (with some added triggers to keep it going).
_________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Mon Apr 26, 2010 9:02 am Post subject: Re: Limit is 0 |
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N@TE wrote: | Strobe wrote: | update: I found da limit, its 999999999 and the negative limit is -999999999 give or take a few digits, would i get in trouble if scott found out or something? cause it only affects the numbers on the screen, (as far as i know....)
and i just made scary movie, it is not a game just a flashing screen and people screaming scary!!!! | You are right about the positive limit, but there is no negative limit. I'm pretty sure you can't get below 0 on any map. And no, Scott would not get mad at you if you set the positive limit as its max. That's actually the best way to start off an unlimited budget map (with some added triggers to keep it going). |
no he's talking about the max amount of players the map shows (ie. RANDOM MAP! players: 4 - 999999999)
if you look at his maps he made it so his player limit is 4 - 500, although the max is 4 players. His strategy works tho, because the game "thinks" that there are a larger number of max players, it places his games at the top of the custom mission tab
_________________ It's the essence of combat; kill, or be killed.
---------------------------------
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Mon Apr 26, 2010 9:49 pm Post subject: |
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Nope, I'm 99% sure that his maps are at the top because they are aphalbetically sorted. U seem pretty good at this strobe
_________________ You've just been |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Mon Apr 26, 2010 10:39 pm Post subject: |
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no, im 100% sure its because of his max player number exploit. I even got proof lol
_________________ It's the essence of combat; kill, or be killed.
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Strobe Semi-frequent Poster
Joined: 16 Apr 2010 Posts: 40
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Posted: Tue Apr 27, 2010 12:42 am Post subject: |
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hmmmm, it could be either as I did both on the same update, i will do some research. and whats ur proof trineroks? I just made da map: Zombies ( never ending )
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Strobe Semi-frequent Poster
Joined: 16 Apr 2010 Posts: 40
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Posted: Tue Apr 27, 2010 12:55 am Post subject: |
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ok, i have created a basic map that will work (may even be fun ) this map has a number of players of 2-999999999 and a name that is not alphabetically first (starts with an h) if this map is at the top (or underneath my other maps) it means trineroks is correct, if not lawrence is right
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Strobe Semi-frequent Poster
Joined: 16 Apr 2010 Posts: 40
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Posted: Wed Apr 28, 2010 12:40 am Post subject: |
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ok guys lawrence is correct, download the map wood chuck to see
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Apr 28, 2010 12:42 am Post subject: |
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which of kou's maps beat ures?
_________________ It's the essence of combat; kill, or be killed.
---------------------------------
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Strobe Semi-frequent Poster
Joined: 16 Apr 2010 Posts: 40
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Posted: Wed Apr 28, 2010 1:09 am Post subject: |
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ooooooo, its not there anymore, i updated recently (that pack) but my map (wood chuck) proves lawrence correct
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Apr 28, 2010 8:41 am Post subject: |
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i still hold fast to my theory
_________________ It's the essence of combat; kill, or be killed.
---------------------------------
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