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tyurz Developing Poster
Joined: 11 Jan 2010 Posts: 13
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Posted: Sat Jan 23, 2010 7:27 pm Post subject: War in west Icarus |
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I'm going to test again. plz dont download.
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Native Icarus War 2.pdb |
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5.44 KB |
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1900 Time(s) |
_________________ I pity the fool who eats the fool
Last edited by tyurz on Fri Feb 12, 2010 12:29 pm; edited 21 times in total |
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tyurz Developing Poster
Joined: 11 Jan 2010 Posts: 13
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Posted: Sat Jan 23, 2010 7:31 pm Post subject: ppft |
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ok it didnt work.
_________________ I pity the fool who eats the fool
Last edited by tyurz on Thu Feb 11, 2010 6:27 pm; edited 1 time in total |
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tyurz Developing Poster
Joined: 11 Jan 2010 Posts: 13
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Posted: Sat Jan 23, 2010 7:38 pm Post subject: yay!! |
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never mind it did work XDXDXD
_________________ I pity the fool who eats the fool
Last edited by tyurz on Thu Feb 11, 2010 6:27 pm; edited 1 time in total |
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LawrenceFA Established Forum User
Joined: 29 Nov 2009 Posts: 84 Location: New Zealand
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Posted: Sat Jan 23, 2010 7:40 pm Post subject: its ok |
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Do u want me to fix it?
If so i have taken the liberty of fixing it, here download this:
(the Pdb)
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Follow the Instructions Here :http://sites.warfareincorporated.com/mission-authoring/making-your-mission-live |
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war in West Icarus.pdb |
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6.1 KB |
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1909 Time(s) |
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tyurz Developing Poster
Joined: 11 Jan 2010 Posts: 13
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Posted: Sat Jan 23, 2010 8:23 pm Post subject: somthin else |
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there is somthin else i need help with. alot really. first of all the units that are sopposed to attack the base dont attack it. they leave. second of all the enemy (AI of course) does not create its own units with the VTC i made them. lastly, i cannot find a trigger condition for ending the mission after you destroy all of the enemys. plz help. and also, my third test does not show up. it just makes me upgrade my second one over and over.
_________________ I pity the fool who eats the fool
Last edited by tyurz on Thu Feb 11, 2010 6:28 pm; edited 1 time in total |
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LawrenceFA Established Forum User
Joined: 29 Nov 2009 Posts: 84 Location: New Zealand
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Posted: Sat Jan 23, 2010 8:48 pm Post subject: |
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This will help you:http://sites.warfareincorporated.com/mission-authoring/your-first-map
Ill start to work on it, il get back 2 u in an hour
What do u mean by ur 3rd test?
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LawrenceFA Established Forum User
Joined: 29 Nov 2009 Posts: 84 Location: New Zealand
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Posted: Sat Jan 23, 2010 9:02 pm Post subject: |
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ok first click on a red unit
then set action to 'Guard area'
do this with all of the red units
Im not sure how to make the computer make units, but u could try making an area below the vts and setting a trigger to create a unit there every 15 secs
To make the mission end is easy, I put it in the pbp, it shows u how here:http://sites.warfareincorporated.com/mission-authoring/triggers
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tyurz Developing Poster
Joined: 11 Jan 2010 Posts: 13
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Posted: Sun Jan 24, 2010 9:34 am Post subject: |
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k tnx ill try it. btw, 3rd test means i tested it the 3rd time
how do you make the emamy units go back to their base after destroying your base?
this is getting to be really frustrating, so im just gonna take a break from it for a while.
_________________ I pity the fool who eats the fool
Last edited by tyurz on Thu Feb 11, 2010 6:27 pm; edited 1 time in total |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Jan 24, 2010 1:43 pm Post subject: |
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Under unit groups u can make them attack for blank seconds and then guard or retreat or whatever.
_________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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tyurz Developing Poster
Joined: 11 Jan 2010 Posts: 13
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Posted: Sun Jan 31, 2010 8:02 am Post subject: |
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K I'm gonna try ta fix it up again now.... For teh 5th time...
_________________ I pity the fool who eats the fool
Last edited by tyurz on Thu Feb 11, 2010 6:28 pm; edited 1 time in total |
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tyurz Developing Poster
Joined: 11 Jan 2010 Posts: 13
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Posted: Mon Feb 01, 2010 7:00 pm Post subject: |
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ok so... bout the umm...whatchamacallit thing, unit groups,..... how do i do that ? like in a step by step kinda way. (new to all this)
_________________ I pity the fool who eats the fool
Last edited by tyurz on Thu Feb 11, 2010 6:28 pm; edited 1 time in total |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Feb 02, 2010 1:50 pm Post subject: |
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To make a unit group hit settings, then click on unit groups. Hit new then make the units of the group, u need an area for them to spawn in and click spawn if u want them to appear, then u can set wht they do, I have one where they hunt hqs.
_________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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tyurz Developing Poster
Joined: 11 Jan 2010 Posts: 13
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Posted: Tue Feb 02, 2010 6:53 pm Post subject: |
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k i got it now tnx for teh help
_________________ I pity the fool who eats the fool
Last edited by tyurz on Thu Feb 11, 2010 6:29 pm; edited 1 time in total |
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tyurz Developing Poster
Joined: 11 Jan 2010 Posts: 13
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Posted: Fri Feb 05, 2010 11:53 am Post subject: |
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yay its almost almost ready XD
_________________ I pity the fool who eats the fool
Last edited by tyurz on Thu Feb 11, 2010 6:29 pm; edited 1 time in total |
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