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kilik8880 Very Active User
Joined: 21 Oct 2009 Posts: 185
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Posted: Wed Jan 06, 2010 2:04 pm Post subject: Updates that are most wanted by the players |
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Almost everybody that I play with on WI would
love to see these update in action.
*the ability to build walls
this will add greatly to defensive capabilities
*not showing hidden units (in bushes) on enemy radar
stealth can add much more quality to the game
*private chat on team maps
this will allow for players to communicate and make plans without the other team knowing
rotateable buildings: this will enable better base functionality
----------will continue on another post------------------ |
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BrianBSHS Administrator Emeritus
Joined: 23 Jan 2009 Posts: 488 Location: Zimbabwe
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Posted: Wed Jan 06, 2010 3:54 pm Post subject: |
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For the last one, I had a great idea for, when you're building the building and you have the 9 white line boxes, just have a circle with a scroll on it to fit in that box, then where ever the scroll is, it would probably look like another circle, would be where you build. Or another easy fix would be the ability to make a rally point.
I don't like the second one because if the person has one radier lieft and just hide them in a bush itd be pretty lame. _________________
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kilik8880 Very Active User
Joined: 21 Oct 2009 Posts: 185
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Posted: Wed Jan 06, 2010 4:33 pm Post subject: |
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A great idea for the buildings
BUT
with ur worry think about it.. Wouldn't u want to be able to use gurella tactics.. It will help alot in defending your base |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Wed Jan 06, 2010 4:48 pm Post subject: No walls |
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Sure the walls would be great for defence, but it would make attacking impossible. I played two anons that claimed to be brothers at Grains of Glory. Their strategy was to go in the corner and create a fortress with rocket turrets. They were IMPOSSIBLE to beat, but they finally just resigned. It would be the same way with the walls. I also agree with the Brian duplicate about hiding in bushes. I agree with you completely about the Allie chat on 2v2.[/list] _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Sat Jan 09, 2010 11:37 pm Post subject: |
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Nate theirs ur new map nothing but a forest in the middle with the $ on the side and the middle. Cause u could still buid the tank makers in the forest but u and the other players can't see what they r building. And make the turine or riverS so it's just not head on fighting. Sounds like a good girlla map
^^^ as u can c u can still get through life not by not winning the spelling bEE I think i missed spelled but u should get the ideas. Hehehe |
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angelfishfanatic WI Forum Novice
Joined: 28 Dec 2009 Posts: 6
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Posted: Mon Jan 11, 2010 11:59 am Post subject: |
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Private chat is definitely a big one. You know, why not have a private chat session limited to one minute where you can discuss some quick strategies with your team mate. It is hard to chat and play while the game is still running live. |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Jan 11, 2010 1:10 pm Post subject: |
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That makes it better! _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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remoon101 Developing Poster
Joined: 28 Dec 2009 Posts: 13
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Posted: Mon Jan 11, 2010 2:42 pm Post subject: Pressed |
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Yeah, i completely agree with the private chat, unless the enemy was too far gone for you and your team to worry about broadcasting final plans, attacks could easily be foiled.
Fog of war is missing but the lack of it makes WI interesting...
Walls... good, yet not good, unless they had limited health (that could be possibly upgraded) so that they could be broken through, tho having n00bs build layers of rocket/gatling towers around their bases is annoying, especially when u play the game live and yur pressed for time...
Slinking around in the bush is an excellent and flawed idea, (unless the hiding was temporary and units are eventually discovered by: an ability, a directly adjacent unit, a unit being fired upon by the unit hiding in the bush, or a tower) It seems that like the nuke idea, it would put alot of work on the devs, if they can even manage to add it. _________________ -My sword is the T-29 Broadsword, balanced for attack and defense, easy to use in crushing thrusts or turning aside enemy blows. Once your guard is down and your units swept aside, your buildings crumble under salvos of mortar fire- |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Jan 11, 2010 5:56 pm Post subject: |
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I dot think the bush thing is bad, there usually aren't that many, of course then people would make more but still. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trundley Semi-frequent Poster
Joined: 16 Jan 2010 Posts: 41 Location: United Kingdom, England
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Posted: Sat Jan 16, 2010 5:18 am Post subject: hmmm |
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maybe maybe, remember the old time of the game "Dune 2000" they had walls which were useful but easy to destroy with missles, also what i think that needs adding is a repair pad for vehicles (dune 2000) aircraft, attacking and transport etc (dune 2000), so basically port dune 2000 into this game...with different names of course XD |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Sat Jan 16, 2010 12:15 pm Post subject: |
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Damit galm I wanted nĂ¥te to build that map I gave u chanch to be allies with my clan don't take my ideas unless I offer them to u. |
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