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nukes!!!!
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thedohctor
WI Forum Novice


Joined: 04 Dec 2009
Posts: 1

PostPosted: Wed Dec 09, 2009 4:34 pm    Post subject: nukes!!!! Reply with quote

Nukes would be cool....
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djbeadle
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Joined: 31 Jan 2009
Posts: 96
Location: San Luis Obispo County, CA

PostPosted: Wed Dec 09, 2009 6:52 pm    Post subject: Reply with quote

Yes, they would be...
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scottlu
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Joined: 15 Aug 2003
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PostPosted: Wed Dec 09, 2009 10:33 pm    Post subject: Reply with quote

Smile I agree.
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galm
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Joined: 18 Oct 2009
Posts: 2382
Location: New York

PostPosted: Thu Dec 17, 2009 3:52 pm    Post subject: Reply with quote

But how would they work?
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valicious
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Joined: 03 Nov 2009
Posts: 521
Location: Pacland

PostPosted: Fri Dec 18, 2009 7:46 pm    Post subject: Reply with quote

Think thoroughly about it guys. If nukes were available, then it would be a lot easier and possibly faster to get rid of the opponents which leads to more problems ie 3 minute rule, players disconnecting or resigning. Given the fact that it is a cool idea, using it in this game may be a perfect ingredient for chaos (no pun intended.)

Now if the majority really wants this feature to be added, then much of the gameplay needs to be modified as well. You can't just add nukes without adding other units or something to counter it. And since the admin seems to care about newbies or noobs and anons (they're human beings, too guys) which is a good thing, this will mean that admin has to somehow revise the rules once again to cope up with the newbies instead of the other way around.

Again, good idea by itself...bad idea as a whole.
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remoon101
Developing Poster


Joined: 28 Dec 2009
Posts: 13

PostPosted: Wed Dec 30, 2009 6:25 pm    Post subject: TRue, true Reply with quote

That's a good point, adding a nuke would change multiplayer (and also mostly likely singleplayer too). A new upgrade to RD or building would have to be added and as mentioned, counter units would have to be added as well.

Not to mention the complete change of gameplay in its entirety.

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T-33 Lib
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Joined: 26 Jul 2009
Posts: 164
Location: Singapore

PostPosted: Wed Dec 30, 2009 6:39 pm    Post subject: Reply with quote

A nuke would be totally unbalanced. Right now, 4 player matches usually devolve into 1v1 after the weaker players are eliminated, and both players will almost always amass a massive army. The player that exploits the enemy's weakness or dupes the enemy into defending the wrong place will win. A nuke that can destroy an army worth $30,000 credits would allow instant victory for the nuke-launcher.
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BrianBSHS
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Joined: 23 Jan 2009
Posts: 488
Location: Zimbabwe

PostPosted: Wed Dec 30, 2009 7:25 pm    Post subject: Reply with quote

NOT if they add an iron curtain. the ability to make anything invincible for a short amount of time would be amazing. it would successfully counter the nuke and add another level of gameplay.
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valicious
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Joined: 03 Nov 2009
Posts: 521
Location: Pacland

PostPosted: Wed Dec 30, 2009 10:10 pm    Post subject: Reply with quote

NOT if you don't know where the nuke is gonna hit you. An iron curtain can stay as long as you want but you can only use it on a certain spot/range. So even if it stays on for 4 minutes and it takes at least 5 minutes before you can use it again then it'll be worthless.
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T-33 Lib
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Joined: 26 Jul 2009
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Location: Singapore

PostPosted: Thu Dec 31, 2009 9:02 am    Post subject: Reply with quote

Then the nuke should take 30 seconds between the nuker pressing launch to landing on the target. A 30 second countdown will appear on all players' top right corner of the screen, and the nuke target zone will be displayed for all players on the map?

And, Happy New Year as well!

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BrianBSHS
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Joined: 23 Jan 2009
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Location: Zimbabwe

PostPosted: Thu Dec 31, 2009 2:19 pm    Post subject: Reply with quote

yeah or maybe there will be a target where the nuke will land, that way to other person has a chance to get out of there or counterlaunch their iron curtain. (but you can only have one, an iron curtain or a nuke). It would be something you would build. and the iron curtain would be able to be targeted on units and buildings, successfully shielding them from the nuke....
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elamre
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Joined: 15 Dec 2008
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Location: the netherlands

PostPosted: Thu Dec 31, 2009 6:40 pm    Post subject: Reply with quote

7 min for nuke loading, get known the nuke is comming for 5 seconds (u need to b fast Wink )
and reveal the shroud next to the superweapon, dont make it too overpowered, but should to a small size of damage, but a high damage given

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widht
such area, good enough to break someones defence Smile

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BrianBSHS
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Joined: 23 Jan 2009
Posts: 488
Location: Zimbabwe

PostPosted: Fri Jan 01, 2010 12:10 am    Post subject: Reply with quote

id probably nuke their army.. them spam cyclopse
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T-33 Lib
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Joined: 26 Jul 2009
Posts: 164
Location: Singapore

PostPosted: Fri Jan 01, 2010 2:26 am    Post subject: Reply with quote

I would prefer Broadswords for that purpose. Cyclops work well when bombarding enemy structures across a river though.
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galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York

PostPosted: Fri Jan 01, 2010 6:06 pm    Post subject: Reply with quote

Lib ur comment before about out manuevering people is y I hate some maps, balance of terror is sooooo stupid, there's no room to mive u just charge the gap untill u run out of money, that's y tight budget is my favorite map.
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