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SpartanGuardian Developing Poster
Joined: 19 Oct 2009 Posts: 17
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Posted: Fri Oct 23, 2009 6:43 pm Post subject: Chessboard |
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Chess
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Chess 1.pdb |
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9.15 KB |
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1922 Time(s) |
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cleverkathy Established Forum User
Joined: 04 Apr 2004 Posts: 99 Location: Bellevue, WA
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Posted: Mon Oct 26, 2009 5:29 pm Post subject: |
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Fun game. Good job. Why are you using more than one user name on the forum? The previous versions of this game "Chess" have been deleted to avoid confusion. For future games, you can delete the previous versions yourself when you upload a new version.
Beta Tester CleverKathy
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SpartanGuardian Developing Poster
Joined: 19 Oct 2009 Posts: 17
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Posted: Wed Oct 28, 2009 10:30 pm Post subject: Multiple names |
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sorry about the other account, LiberatorT33. I was VERY confused as to why my missions would say (unknown mission pack) and not work when i attempted to play them. Now I know that it was an error that was fixed, but i thought that my account wasn't active so i tried making another account.
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Oct 28, 2009 11:51 pm Post subject: |
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It is saying unknown mission pack because of a problem in the server that I'm fixing. It will be fixed by 10am PST tomorrow.
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Oct 29, 2009 7:53 am Post subject: |
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Fixed now! Your map is live.
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Wed Mar 09, 2011 4:01 pm Post subject: Map changes |
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The map "Chess" has been updated by me in order to reflect the following modifications:
- I shrunk the map size, but not the playing area. The map is now the correct size for the playing field. This was done to fix the unfairness problem that Blue could built an army outside of the playing arena and attack Red; that was unfair to Red.
- While shrinking, I had to move the Galaxite Processors and Bullpups for both sides (Blue and Red) and on both sides on the map (left and right), or else it registered the map as unreachable.
- In order to preserve fairness for the bottom side (Blue), Red's (the top side) initial Security Guard army has been cut by 25%. Before Red started off with 16 Security Guards, but now Red starts off with 12. Blue's Security Guard count has remained untouched.
The other map in this pack, titled "Team Siege", has not been modified in any way.
Nate
_________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed Mar 09, 2011 4:23 pm Post subject: |
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so does that mean your going to fix king of the hill or just other players maps
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Thu Mar 10, 2011 4:31 am Post subject: Re: Map changes |
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N@TE wrote: | The map "Chess" has been updated by me in order to reflect the following modifications:
- I shrunk the map size, but not the playing area. The map is now the correct size for the playing field. This was done to fix the unfairness problem that Blue could built an army outside of the playing arena and attack Red; that was unfair to Red.
- While shrinking, I had to move the Galaxite Processors and Bullpups for both sides (Blue and Red) and on both sides on the map (left and right), or else it registered the map as unreachable.
- In order to preserve fairness for the bottom side (Blue), Red's (the top side) initial Security Guard army has been cut by 25%. Before Red started off with 16 Security Guards, but now Red starts off with 12. Blue's Security Guard count has remained untouched.
The other map in this pack, titled "Team Siege", has not been modified in any way.
Nate |
thanks Nate, though I did enjoy being able to sneak outside the box on that map to attack from the outside in. I do remember it being possible for both sides to do that also.
and remember to fix the terrain unreachable error you don't have to move units, just place dud terrain over a blocking object. e.g. a background square of grassy over some walls will do the trick.
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lisida19 Mega-Poster
Joined: 04 Nov 2009 Posts: 435 Location: Dildo, NF, Canada
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Posted: Thu Mar 10, 2011 5:06 pm Post subject: |
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U know... A couple of towers Outside the box couldve solved the problem... And i always won as red, cept for the first time i tried the map. Other point, red too can go outside of the chessboard just by selling one processor. Another point is that blue is very disavantaged by the position it have, because bullpups will need to go further to reach galaxite. And by removing two units just make the map more unorganised, so one thing you could do is making the chessboard left vs right instead of top vs bottom
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