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omni is on the rise again

 
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phenex
Developing Poster


Joined: 21 Jan 2009
Posts: 16

PostPosted: Wed Jan 21, 2009 2:22 pm    Post subject: omni is on the rise again Reply with quote

first game i made its basicly the sample with a few twists. [url][/url]
i am currently working on a series and am on still the first mission and it is in testing and is getting better... I will be posting them one at a time.

if any one knows how to get rid of privious missions please tell me thank you would be nice to only have the corrected mission on here for when you download on to your ipod. :]. New updated version of the test will be posted tomarrow with major improvements with glithes. The allie problem is fixed and comments in the begining may be fixed along with more enimies to fight latter on

working on next level now



OMNI on the rise again story mode version 1.6.pdb
 Description:
version 1.6 first mission has been made even easier but still challenging and second mission has been cleaned up. bonus level is also easier to get to, and also lasts longer than it did last time. unit 2 gards fixed

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 Filename:  OMNI on the rise again story mode version 1.6.pdb
 Filesize:  12.69 KB
 Downloaded:  2725 Time(s)



Last edited by phenex on Wed Feb 18, 2009 6:43 pm; edited 27 times in total
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phenex
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Joined: 21 Jan 2009
Posts: 16

PostPosted: Thu Jan 22, 2009 3:44 pm    Post subject: OMNI ON THE RISE TEST Reply with quote

version 1.2 includes...
1) rebuilding a nation
2) taking back what is ours
2a) bonus level
comming soon...
3) exploring new grounds


Last edited by phenex on Tue Feb 17, 2009 12:56 pm; edited 7 times in total
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phenex
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Joined: 21 Jan 2009
Posts: 16

PostPosted: Sat Jan 24, 2009 10:00 pm    Post subject: omni on the rise final edits Reply with quote

verson 1.2 and more to come to make allies better. comments should be fixed and allies help you out in the beggining. Text problems needed to be fixed and more omni creations will be there. Next update is Monday. Second map is in the making.
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phenex
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Joined: 21 Jan 2009
Posts: 16

PostPosted: Thu Jan 29, 2009 1:54 pm    Post subject: Re: omni is on the rise again Reply with quote

phenex wrote:
first game i made its basicly the sample with a few twists. [url][/url]
i am currently working on a series and am on still the first mission and it is in testing and is getting better... I will be posting them one at a time.

if any one knows how to get rid of privious missions please tell me thank you would be nice to only have the corrected mission on here for when you download on to your ipod. :]. New updated version of the test will be posted tomarrow with major improvements with glithes. The allie problem is fixed and comments in the begining may be fixed along with more enimies to fight latter on

from now on i am going to be testing in the file called new game i beleave and any one elese feal free to try to test their games there too =].
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dlamet
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Joined: 09 Sep 2008
Posts: 90
Location: Tigard, OR US

PostPosted: Tue Mar 10, 2009 1:13 pm    Post subject: Feedback Reply with quote

Immediately crashes my Samsung SPH-i500
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phenex
Developing Poster


Joined: 21 Jan 2009
Posts: 16

PostPosted: Sun Apr 12, 2009 7:56 pm    Post subject: new mission in progress Reply with quote

i lost mission one some where so it will be a while before i can post it all together
----mission 1----
it works now fine with out crashing.
---- update----
bonus level updated
lasts longer than 2 seconds
bonus level is now harder

----mission 4 in making----
a diffrent way of getting credits
the story continues

remember mission 4 is in progress do not expect it to be perfect for a while am also experimenting with the trigers to see what else i can do.


Last edited by phenex on Mon Apr 13, 2009 4:33 pm; edited 2 times in total
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dlamet
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Joined: 09 Sep 2008
Posts: 90
Location: Tigard, OR US

PostPosted: Mon Apr 13, 2009 1:39 pm    Post subject: Feedback for "exploring new grounds" Reply with quote

bonus level
o completes successfully after just a few seconds

exploring new grounds
o no briefing
o Seems like I was an observer. The 3 AIs battled it out & I cleaned up, but
was never attacked.
o There are buildings under the mini-map
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phenex
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Joined: 21 Jan 2009
Posts: 16

PostPosted: Mon Apr 13, 2009 1:51 pm    Post subject: Re: Feedback Reply with quote

dlamet wrote:
Immediately crashes my Samsung SPH-i500
it has been fixed there was an error with the switches
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phenex
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Joined: 21 Jan 2009
Posts: 16

PostPosted: Mon Apr 13, 2009 1:53 pm    Post subject: Re: Feedback for "exploring new grounds" Reply with quote

dlamet wrote:
bonus level
o completes successfully after just a few seconds

exploring new grounds
o no briefing
o Seems like I was an observer. The 3 AIs battled it out & I cleaned up, but
was never attacked.
o There are buildings under the mini-map


bonus level is being fixed also, it now last 10 seconds and what i did to it it should last a good minute. if it still does not i will fix it so it does.
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dlamet
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Joined: 09 Sep 2008
Posts: 90
Location: Tigard, OR US

PostPosted: Mon Apr 13, 2009 1:56 pm    Post subject: Re: Feedback Reply with quote

[quote="phenex"][quote="dlamet"]Immediately crashes my Samsung SPH-i500[/quote] it has been fixed there was an error with the switches[/quote]

Wow. What kind of switch configuration did you have that causes WI to die hard? That would be good to know so I can avoid it myself!

Regarding your fixes, did you upload your pdb again? I can't tell if it's been updated or now.

Thx, Dan
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alfex
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Joined: 16 Mar 2004
Posts: 534
Location: La Conner, WA USA

PostPosted: Wed Oct 28, 2009 12:23 pm    Post subject: Reply with quote

Deleted Exploring New ground pdb.

You need to start a second thread with new name mirroring the name of your .pdb file.

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