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Callex Established Forum User
Joined: 17 Dec 2008 Posts: 65 Location: United Kingdom
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Tue Dec 23, 2008 8:35 pm Post subject: |
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Thanks for posting these!
_________________ Warfare Incorporated Development Team |
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Callex Established Forum User
Joined: 17 Dec 2008 Posts: 65 Location: United Kingdom
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Posted: Wed Dec 24, 2008 1:02 pm Post subject: |
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No problem! I'v uploaded a new map and there are more in the works. I'm hoping to have a more realistic AI that constructs bases once the building spawn bug is fixed.
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Callex Established Forum User
Joined: 17 Dec 2008 Posts: 65 Location: United Kingdom
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Posted: Fri Jan 02, 2009 5:15 am Post subject: |
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There seems to be a problem with the 'Upload new version' feature; I got the following bug whenever i tried to submit a new version:
Code: |
Unable to update the Attachment.
DEBUG MODE
SQL Error : 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'Doubles\'' to 2vs1 \''King Of The Hill\''. Each map features a unique terrain an' at line 2
UPDATE phpbb_attachments_desc SET physical_filename = 'skirmish_map_pack_207.pdb', real_filename = 'Skirmish Map Pack.pdb', comment = 'A selection of skirmish maps varying from tag-team \''Doubles\'' to 2vs1 \''King Of The Hill\''. Each map features a unique terrain and different AI behaviours.', extension = 'pdb', mimetype = 'application/octet-stream', filesize = 53436, filetime = 1230898404, thumbnail = 0 WHERE attach_id = 475
Line : 633
File : posting_attachments.php |
I had to delete the file, upload and then manually get my download numbers back to where they were...
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Fri Jan 02, 2009 9:57 pm Post subject: |
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I will take a look.
By the way, your download numbers are actually higher, because the count on this page doesn't represent downloads from the iphone itself. I will look into adding the iphone downloads into the stats.
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Area_51_official Very Active User
Joined: 14 Dec 2004 Posts: 138 Location: Los Angeles, CA
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Posted: Tue Jan 06, 2009 1:35 pm Post subject: |
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What do the numbers before each map mean?
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"Just because you're paranoid doesn't mean they're not out to get you." |
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Callex Established Forum User
Joined: 17 Dec 2008 Posts: 65 Location: United Kingdom
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Posted: Tue Jan 06, 2009 2:45 pm Post subject: |
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The number of AI players. It's just a habit I've picked up from the good old days of wc3 mapping
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dlamet Established Forum User
Joined: 09 Sep 2008 Posts: 90 Location: Tigard, OR US
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Posted: Sun Feb 15, 2009 4:39 pm Post subject: Feedback |
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(2)Skirmish – Bottleneck
o Good easy level
(2)Skirmish – River Crossing
o More challenging than Bottleneck (good)
(3)Skirmish – King Of The Hill
o More challenging than River Crossing (good), nice map
(3)Skirmish – Meeting Point
o Good level, can't think of anything I'd change
(4)Skirmish – Doubles
o OMNI (my partner) failed to keep up and quickly becaome dormant
o Cool having to balance forces between the two enemies
(4)Skirmish – Forts
o Great level, really challenging
o All AIs came after me, not really fighting each other, but that's OK
(4)Skirmish – Warrens
o Interesting
o Seems like the AIs are too slow. Maybe they need a leg up.
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