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Broadsword Rumble!

 
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PhillipEarl
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Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC

PostPosted: Thu Dec 18, 2008 7:36 pm    Post subject: Broadsword Rumble! Reply with quote

This is a team map - four players, two teams! Allies change every game for a new experience!

In beta right now, but stay tuned for updates!



Broadsword Rumble.pdb
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This is a team map - four players, two teams! Allies change every game for a new experience! - Strictly in Beta right now, so stay tuned for updates!

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Last edited by PhillipEarl on Mon Dec 22, 2008 6:28 pm; edited 1 time in total
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Callex
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Joined: 17 Dec 2008
Posts: 65
Location: United Kingdom

PostPosted: Sat Dec 20, 2008 4:28 pm    Post subject: Reply with quote

Nice map, I'm just wondering... How did you get the random seed? For the varying alliances, I mean.
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PhillipEarl
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Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC

PostPosted: Mon Dec 22, 2008 11:32 am    Post subject: Reply with quote

Thanks! Side 4's corporate raider is just one of three random unit groups that were pre-designated, all of which will spawn a corporate raider for Side 4, so the player can't really tell a difference.

Each unit group, if and when spawned, will turn a different ally switch on, which makes different players allies depending on the switch activated.

Then on mission load I have a trigger that spawns a random unit group. I made sure that the trigger only fires once so only one alliance per game load is possible.

Any bugs that you could find?
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scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773

PostPosted: Mon Dec 22, 2008 2:09 pm    Post subject: Reply with quote

Hi Phillip - Al, Kathy, pinchies and I played this MP map, and my side allied with Cyan (according to the message), but when my units got close, cyan still attacked.

So either there is a bug in the mission, or in WI. Let me know.

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Callex
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Joined: 17 Dec 2008
Posts: 65
Location: United Kingdom

PostPosted: Mon Dec 22, 2008 2:19 pm    Post subject: Reply with quote

Ah! I tried the same method a short while ago but it didnt work. It seems it was because the trigger condition was 'map loaded' and so the random group spawned was allways the same hehe.
Thanks for the help, that's a really useful technique!
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PhillipEarl
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Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC

PostPosted: Mon Dec 22, 2008 5:50 pm    Post subject: Reply with quote

scottlu wrote:
Hi Phillip - Al, Kathy, pinchies and I played this MP map, and my side allied with Cyan (according to the message), but when my units got close, cyan still attacked.

So either there is a bug in the mission, or in WI. Let me know.


Ahh..... No I think it's the mission - Since Cyan had the "mission loaded" trigger that set the switches to off but also created the unit group, it's likely that the unit set the switch to on, but it got set back to off again by the same trigger. I think I can fix. New version uploaded. Thanks!
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