View previous topic :: View next topic |
Author |
Message |
PhillipEarl Mega-Poster
Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
|
Posted: Thu Dec 18, 2008 7:36 pm Post subject: Broadsword Rumble! |
|
|
This is a team map - four players, two teams! Allies change every game for a new experience!
In beta right now, but stay tuned for updates!
Description: |
This is a team map - four players, two teams! Allies change every game for a new experience! - Strictly in Beta right now, so stay tuned for updates! |
|
Download |
Filename: |
Broadsword Rumble.pdb |
Filesize: |
7.95 KB |
Downloaded: |
2870 Time(s) |
Last edited by PhillipEarl on Mon Dec 22, 2008 6:28 pm; edited 1 time in total |
|
Back to top |
|
|
Callex Established Forum User
Joined: 17 Dec 2008 Posts: 65 Location: United Kingdom
|
Posted: Sat Dec 20, 2008 4:28 pm Post subject: |
|
|
Nice map, I'm just wondering... How did you get the random seed? For the varying alliances, I mean.
|
|
Back to top |
|
|
PhillipEarl Mega-Poster
Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
|
Posted: Mon Dec 22, 2008 11:32 am Post subject: |
|
|
Thanks! Side 4's corporate raider is just one of three random unit groups that were pre-designated, all of which will spawn a corporate raider for Side 4, so the player can't really tell a difference.
Each unit group, if and when spawned, will turn a different ally switch on, which makes different players allies depending on the switch activated.
Then on mission load I have a trigger that spawns a random unit group. I made sure that the trigger only fires once so only one alliance per game load is possible.
Any bugs that you could find?
|
|
Back to top |
|
|
scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
|
Posted: Mon Dec 22, 2008 2:09 pm Post subject: |
|
|
Hi Phillip - Al, Kathy, pinchies and I played this MP map, and my side allied with Cyan (according to the message), but when my units got close, cyan still attacked.
So either there is a bug in the mission, or in WI. Let me know.
_________________ Warfare Incorporated Development Team |
|
Back to top |
|
|
Callex Established Forum User
Joined: 17 Dec 2008 Posts: 65 Location: United Kingdom
|
Posted: Mon Dec 22, 2008 2:19 pm Post subject: |
|
|
Ah! I tried the same method a short while ago but it didnt work. It seems it was because the trigger condition was 'map loaded' and so the random group spawned was allways the same hehe.
Thanks for the help, that's a really useful technique!
|
|
Back to top |
|
|
PhillipEarl Mega-Poster
Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
|
Posted: Mon Dec 22, 2008 5:50 pm Post subject: |
|
|
scottlu wrote: | Hi Phillip - Al, Kathy, pinchies and I played this MP map, and my side allied with Cyan (according to the message), but when my units got close, cyan still attacked.
So either there is a bug in the mission, or in WI. Let me know. |
Ahh..... No I think it's the mission - Since Cyan had the "mission loaded" trigger that set the switches to off but also created the unit group, it's likely that the unit set the switch to on, but it got set back to off again by the same trigger. I think I can fix. New version uploaded. Thanks!
|
|
Back to top |
|
|
|