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  Topic: collision detection
LawrenceFA

Replies: 10
Views: 8178

PostForum: Mission Authoring   Posted: Tue Sep 21, 2010 2:47 am   Subject: collision detection
isn't the discoveres side condition met when the other side enteres the current sides view? so the other unit could be visable but nowhere near the current sides unit. i'm looking to make a pacman sty ...
  Topic: help with replicators
LawrenceFA

Replies: 2
Views: 4009

PostForum: Mission Authoring   Posted: Fri Sep 03, 2010 4:51 am   Subject: help with replicators
Well off the top of my head-
place an area on a pad.
make a replicator for side neutral (grey)
Make a trigger:
area x contains at least 1 any unit owned by any side turn side neutral replicator t ...
  Topic: !SuperPack-FULL!
LawrenceFA

Replies: 124
Views: 61898

PostForum: Mission Sharing   Posted: Sun Aug 08, 2010 12:42 am   Subject: !SuperPack-FULL!
seger
  Topic: New trigger
LawrenceFA

Replies: 3
Views: 3798

PostForum: Enhancement Requests   Posted: Sat Aug 07, 2010 11:51 pm   Subject: New trigger
there is no such trigger as that, perhaps u were talking about the kill trigger which does not exist but has be talked about alot. however there is a condition: (side) owns (at least/at most/ exactly) ...
  Topic: !SuperPack-FULL!
LawrenceFA

Replies: 124
Views: 61898

PostForum: Mission Sharing   Posted: Sat Aug 07, 2010 3:57 am   Subject: !SuperPack-FULL!
Well it was great while it lasted but I'm sorry to say my friends that:
THIS MAP PACK SHALL REMAIN UNDOWNLOADABLE INGAME UNTILL THE NEXT RELEVANT UPGRADE THAT WILL ALLOW LARGE PACKS COMES INTO EFFECT
  Topic: !SuperPack-FULL!
LawrenceFA

Replies: 124
Views: 61898

PostForum: Mission Sharing   Posted: Sun Aug 01, 2010 1:17 am   Subject: !SuperPack-FULL!
I have fixed the annex map by limiting the money to one million and adding two cyclopses insead of the security guards.
also i cnanged the map primitive wasteland by adding walls and scenery.
  Topic: emmas map
LawrenceFA

Replies: 1
Views: 3633

PostForum: Mission Sharing   Posted: Wed Jul 28, 2010 5:07 am   Subject: emmas map
Make sure u fix this map. Make it a 2v2 or something to even it out cause a 2v1 isn't really fair Razz and keep in mind that the sides on the top have an advantage so consider having the bases horizonta ...
  Topic: How can cheat be lost?
LawrenceFA

Replies: 3
Views: 5205

PostForum: Multiplayer Discussion   Posted: Thu Jul 08, 2010 2:16 am   Subject: How can cheat be lost?
R u saying to do away with the leaderboard and rating system entirely? or are u starting a new topic on how to stop score pumping? if we did do away with the leaderboard it would be a huge step back i ...
  Topic: One player only
LawrenceFA

Replies: 29
Views: 13758

PostForum: General Discussion   Posted: Thu Jul 08, 2010 12:34 am   Subject: One player only
i think he means that u can send a push notification by selecting the person(s) via the leaderboard search function
  Topic: Can you rotate buildings?
LawrenceFA

Replies: 6
Views: 17380

PostForum: Mission Authoring   Posted: Thu Jul 08, 2010 12:31 am   Subject: (Hey im writing a subject for once!) activating a replicator
Yeah rotating the vts and hrs has been discussed in the past and that was because it would make a side on the top of the map no longer have an advantage over those buildings at the bottom. and with hi ...
  Topic: Squad clan
LawrenceFA

Replies: 4
Views: 3489

PostForum: General Discussion   Posted: Thu Jul 08, 2010 12:10 am   Subject: Squad clan
Np Tba, if u need any more help feel free to pm or ask me in the chatroom. and with the layout of your new Board take ideas out of the other clans and make up a few of your own, such as a threads for ...
  Topic: New clan
LawrenceFA

Replies: 10
Views: 7864

PostForum: Multiplayer Discussion   Posted: Wed Jul 07, 2010 3:29 am   Subject: New clan
Hi mate write down the name of your clan, the leaders name and the mod here:
http://www.warfareincorporated.com/xyzzy/viewtopic.php?t=3591
  Topic: Omni Campaign Test-randomguy
LawrenceFA

Replies: 7
Views: 7901

PostForum: Mission Sharing   Posted: Wed Jul 07, 2010 3:27 am   Subject: Omni Campaign Test-randomguy
Because you can't delete your own thread so if u want ur map to be taken off the list then u can just un-sticky it
  Topic: !SuperPack-FULL!
LawrenceFA

Replies: 124
Views: 61898

PostForum: Mission Sharing   Posted: Tue Jul 06, 2010 2:08 am   Subject: !SuperPack-FULL!
I just updated something somewhere in this pack...
...
...
and im rearranging the minipacks atm
  Topic: # # # ColossalPack # # #
LawrenceFA

Replies: 0
Views: 2490

PostForum: Mission Sharing   Posted: Sun Jul 04, 2010 9:04 pm   Subject: # # # ColossalPack # # #
Description: test pack
Author: Lawrence (me)
Version:48
Screenshots: http://i.zdnet.com/blogs/bsod_fraudware.jpg
Players: 2-4
(MOVED TO SUPERPACK)
 
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